Techniques in Graphic Novel Storytelling

Techniques in Graphic Novel Storytelling is a January Term Workshop taught by Samuel Kanner.

This course requires prerequisites.

Course Description
Ever wonder what separates a truly influential graphic novel from the all rest? How pages of illustrations in a book with half the amount of words in a literary novel can make you feel like you?ve traveled so far? Why sometimes that one graphic novel would have been better off staying a novel and not get turned into a movie? When put together, the visual image and the written word create a class of storytelling all on its own. Using (but not limited to) graphic novels as teaching guides, we will examine and look for the specific techniques employed by their creators for relationships between time and action, flow and pacing and a host of other criteria. Once analyzed, these relationships will be applied to class assignments and the production of a final project that represents the student?s understanding of 2 or more of the techniques studied in class. Come prepared to discuss your personal influences and inspirations from the sequential art world. If possible, please bring in a copy of the book you plan to discuss. Prerequisites or Restrictions: 200 level Drawing Foundations course or equivalent.